Today we are going to cover one of the miscellaneous one-foot turns – the traveling. It falls into the miscellaneous category because it along with the loop (the topic of our next blog) does not fit into either the same rotation cusp category (like three’s and rockers) or the counter rotation cusp category (like brackets and counters) but rather possess its own set of rules.
What is a Traveling?
A traveling is a defined by World Skate as a one-foot turn with ‘multiple continuous rotations (no edge [as seen in] three turns) skated on the same skating foot (minimum two rotations), while the free foot can be in any position’.
Another way of defining this unusual one-foot turn is that it does not contain a cusp, at minimum must include two full rotations in either direction (same as initial edge or counter to initial edge) and may or may not involve a change of direction and/or edge.
To recap, a cusp (see One-foot turns post for more info) is comprised of two small curves created as the employed skate (i.e. skate on the ground) deviates from our initial arc or initial edge so that the skate can create a rotation of some description. This rotation will ultimately lead to a turn performed on one-foot.
A traveling however does not use a cusp to rotate but rather is defined by its lack of cusp therefore lending the rotation process to be more like a flick then angular deviation. Furthermore it is this quick flick that (if performed correctly) will actually prevent any angles or edges from being created throughout the travelings rotation resulting in it creating a straight line. You can also note that this turn, due to it’s linear nature, does not result in the any overall change in trajectory (see diagram below).
Another abnormality you will see with travelings is that whilst most turns result in a ‘half’ rotation or change of direction from forwards to backwards, the minimum requirement of a traveling is to complete two full rotations.
Now it is important to note that whilst two full rotations is the minimum requirement, a traveling can be presented with three or even four full rotations and may even possess an additional half revolution at the end which acts like an ‘exit’ from the traveling. HOWEVER, that being said, in order to meet the basic requirements of a traveling itself you must complete a minimum of two full revolutions.
This open ended description with regards to rotation can lead to another moment of confusion however as unlike the other four one-foot turns previously discussed (threes, brackets, rockers & counters) which all involve a change of direction from forwards to backwards or vice versa, depending on how the skater chooses to perform their traveling (sticking to the more common two+ full rotations or choosing to add an extra half revolution as an exit) this one-foot turn can result in either a change or no change in direction.
So, for example, if I am travelling on a forward outside edge and decide to perform a traveling I will begin rotation in either the same direction as my initial edge or counter to my initial edge, commencing a minimum of two full rotations. In order to ensure my traveling is called as such I must be careful to rotate quickly and without the presence of edges in an almost ‘flicking’ manner. If i decide to perform the minimum two rotations I must then exit the traveling on either a forward outside or forward inside edge. However if I chose to perform two and a half rotations, at the end of my rotations I must exit on either an backwards outside or backwards inside edge.
One important thing to highlight in this example is that fact that the entry edge and exit edge are exactly that, just an entry edge or exit edge. They do not affect the rotation direction or angular potential of the foots rotation but rather serve as an aesthetic to the traveling itself. The traveling’s rotations have NO edges and NO cusp, however the skater is free to enter or exit this traveling rotation in any manner (edge or direction) they desire. Therefore a traveling is free to include a change of edge (enter on outside, exit on inside) or not include a change of edge (enter and exit on inside edges). It is 100% up the skater.
This example also demonstrates that the skater can choose to rotate in either direction they choose. So that would mean either the same as the initial edge or counter to the direction of initial edge. Again, it is up to the skater to decide.
- They may or may not result in a change of direction
- 2 full rotations = no change of rotation (i.e. forward to forward or backward to backward
- 2.5 rotations = a change of rotation (i.e. forward to backward or backward to forward)
- They may or may not result in a change of overall entry and exit edge
- Outside to Outside/Outside to Inside/Inside to Outside/Inside to Inside
- Rotation may occur either same or counter to the direction of initial edge.
- No cusp
- No overall change in trajectory
- north/north, south/south
One last thing that all skaters, especially competitive artistic skaters, should be aware of is the fact that travelings due to their ability to rotate either in the same or counter direction of the initial edge are actually distinguished primarily on their rotation being clockwise or anti-clockwise.
For example, even though i may enter a traveling on an inside forward edge and choose to rotate in the same direction as this initial edge, my overall rotation is defined as being ‘anti-clockwise’ rather than ‘same as initial edge’
This is true for both of our miscellaneous one-foot turns as both travelings and loops are solely distinguished by their direction of rotation i.e. clockwise or anticlockwise.
In my next blog, we will be discussing the other miscellaneous one-foot turn – the loop!
Founder of Māia Fitness
World Skate. (2019). Rules for Artistic Roller Skating Competitions General 2020 Retrieved from
World Skate. (2019). Rules for Artistic Skating Competitions Solo Dance 2020 Retrieved from